Image

Frog statue

In an attempt to get more acquainted with COPs and workflows to apply deformations on models fast, I tried my hand at a seamless texture generator that creates a moss-overgrown stone.
Even with just okay UVs, the texture looks even enough and gives a good start on a seamless texture. For better textures, including geometry information and creating moss that is based on normal direction would be advised. Still, as a seamless material, the application seems alright.



Software used
houdini