Ruin HDA

Building of an HDA of a pavilion-like ruin. The destruction was made to be highly adjustable, so the user is able to go back and adjust the pieces and cuts to their liking. To go hand in hand with the procedural modelling aspects, the texturing was also created in a procedural manner and allows for colour and detail adjustments.
Made for a group work, showcasing our abilities to create environments inside Houdini



Software used
houdini