Lumien is the result of a year-long university project, uniting 60 individuals in a collaborative effort to craft a 3D platformer in the Unity Game Engine. As the Art Director for Lumien, my role involved steering the visual aesthetics, ensuring a cohesive and captivating design troughout the project and anticipating and solving problems in the pipelines as well as on …
Ampguard
Ampguard is a roguelike game based in a world inspired by Japanese mythology that lets the players battle ancient demons and frightening monsters. It was produced as part of a university projekt and finished in the span of a year by roughly 60 students. Working on this project. I mostly designed enemy characters that would fit the world and the …