Lumien

Lumien is the result of a year-long university project, uniting 60 individuals in a collaborative effort to craft a 3D platformer in the Unity Game Engine. As the Art Director for Lumien, my role involved steering the visual aesthetics, ensuring a cohesive and captivating design troughout the project and anticipating and solving problems in the pipelines as well as on …

Ampguard

Ampguard is a roguelike game based in a world inspired by Japanese mythology that lets the players battle ancient demons and frightening monsters. It was produced as part of a university projekt and finished in the span of a year by roughly 60 students. Working on this project. I mostly designed  enemy characters that would fit the world and the …

Ruin HDA

Building of an HDA of a pavilion-like ruin. The destruction was made to be highly adjustable, so the user is able to go back and adjust the pieces and cuts to their liking. To go hand in hand with the procedural modelling aspects, the texturing was also created in a procedural manner and allows for colour and detail adjustments. Made …

GameJams

Over the last few years I have started to participate in GameJams of different kinds, with the primary  goal to test out my abilities, deepen my knowledge in working under pressure and, of course, to have fun in game development. On most of these projects, I was able to dip my toes into different fields of work and gain insights …